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 robotic manipulation




PIVOT-R: Primitive-Driven Waypoint-Aware World Model for Robotic Manipulation

Neural Information Processing Systems

Language-guided robotic manipulation is a challenging task that requires an embodied agent to follow abstract user instructions to accomplish various complex manipulation tasks. Previous work generally maps instructions and visual perceptions directly to low-level executable actions, neglecting the modeling of critical waypoints (e.g., key states of "close to/grab/move up" in action trajectories) in manipulation tasks.To address this issue, we propose a PImitive-driVen waypOinT-aware world model for Robotic manipulation (PIVOT-R) that focuses solely on the prediction of task-relevant waypoints. Specifically, PIVOT-R consists of a Waypoint-aware World Model (WAWM) and a lightweight action prediction module. The former performs primitive action parsing and primitive-driven waypoint prediction, while the latter focuses on decoding low-level actions. Additionally, we also design an asynchronous hierarchical executor (AHE) for PIVOT-R, which can use different execution frequencies for different modules of the model, thereby helping the model reduce computational redundancy and improve model execution efficiency. Our PIVOT-R outperforms state-of-the-art (SoTA) open-source models on the SeaWave benchmark, achieving an average relative improvement of 19.45% across four levels of instruction tasks. Moreover, compared to the synchronously executed PIVOT-R, the execution efficiency of PIVOT-R with AHE is increased by 28-fold, with only a 2.9% drop in performance. These results provide compelling evidence that our PIVOT-R can significantly improve both the performance and efficiency of robotic manipulation.


Simultaneous Tactile-Visual Perception for Learning Multimodal Robot Manipulation

Li, Yuyang, Chen, Yinghan, Zhao, Zihang, Li, Puhao, Liu, Tengyu, Huang, Siyuan, Zhu, Yixin

arXiv.org Artificial Intelligence

Robotic manipulation requires both rich multimodal perception and effective learning frameworks to handle complex real-world tasks. See-through-skin (STS) sensors, which combine tactile and visual perception, offer promising sensing capabilities, while modern imitation learning provides powerful tools for policy acquisition. However, existing STS designs lack simultaneous multimodal perception and suffer from unreliable tactile tracking. Furthermore, integrating these rich multimodal signals into learning-based manipulation pipelines remains an open challenge. We introduce TacThru, an STS sensor enabling simultaneous visual perception and robust tactile signal extraction, and TacThru-UMI, an imitation learning framework that leverages these multimodal signals for manipulation. Our sensor features a fully transparent elastomer, persistent illumination, novel keyline markers, and efficient tracking, while our learning system integrates these signals through a Transformer-based Diffusion Policy. Experiments on five challenging real-world tasks show that TacThru-UMI achieves an average success rate of 85.5%, significantly outperforming the baselines of alternating tactile-visual (66.3%) and vision-only (55.4%). The system excels in critical scenarios, including contact detection with thin and soft objects and precision manipulation requiring multimodal coordination. This work demonstrates that combining simultaneous multimodal perception with modern learning frameworks enables more precise, adaptable robotic manipulation.


Embodied Tree of Thoughts: Deliberate Manipulation Planning with Embodied World Model

Xu, Wenjiang, Wang, Cindy, Fang, Rui, Zhang, Mingkang, Li, Lusong, Xu, Jing, Gu, Jiayuan, Zeng, Zecui, Chen, Rui

arXiv.org Artificial Intelligence

World models have emerged as a pivotal component in robot manipulation planning, enabling agents to predict future environmental states and reason about the consequences of actions before execution. While video-generation models are increasingly adopted, they often lack rigorous physical grounding, leading to hallucinations and a failure to maintain consistency in long-horizon physical constraints. To address these limitations, we propose Embodied Tree of Thoughts (EToT), a novel Real2Sim2Real planning framework that leverages a physics-based interactive digital twin as an embodied world model. EToT formulates manipulation planning as a tree search expanded through two synergistic mechanisms: (1) Priori Branching, which generates diverse candidate execution paths based on semantic and spatial analysis; and (2) Reflective Branching, which utilizes VLMs to diagnose execution failures within the simulator and iteratively refine the planning tree with corrective actions. By grounding high-level reasoning in a physics simulator, our framework ensures that generated plans adhere to rigid-body dynamics and collision constraints. We validate EToT on a suite of short- and long-horizon manipulation tasks, where it consistently outperforms baselines by effectively predicting physical dynamics and adapting to potential failures. Website at https://embodied-tree-of-thoughts.github.io .


PosA-VLA: Enhancing Action Generation via Pose-Conditioned Anchor Attention

Li, Ziwen, Wang, Xin, Zhang, Hanlue, Chen, Runnan, Lin, Runqi, He, Xiao, Huang, Han, Guo, Yandong, Karray, Fakhri, Liu, Tongliang, Gong, Mingming

arXiv.org Artificial Intelligence

The Vision-Language-Action (VLA) models have demonstrated remarkable performance on embodied tasks and shown promising potential for real-world applications. However, current VLAs still struggle to produce consistent and precise target-oriented actions, as they often generate redundant or unstable motions along trajectories, limiting their applicability in time-sensitive scenarios.In this work, we attribute these redundant actions to the spatially uniform perception field of existing VLAs, which causes them to be distracted by target-irrelevant objects, especially in complex environments.To address this issue, we propose an efficient PosA-VLA framework that anchors visual attention via pose-conditioned supervision, consistently guiding the model's perception toward task-relevant regions. The pose-conditioned anchor attention mechanism enables the model to better align instruction semantics with actionable visual cues, thereby improving action generation precision and efficiency. Moreover, our framework adopts a lightweight architecture and requires no auxiliary perception modules (e.g., segmentation or grounding networks), ensuring efficient inference. Extensive experiments verify that our method executes embodied tasks with precise and time-efficient behavior across diverse robotic manipulation benchmarks and shows robust generalization in a variety of challenging environments.


H-GAR: A Hierarchical Interaction Framework via Goal-Driven Observation-Action Refinement for Robotic Manipulation

Zhu, Yijie, Shao, Rui, Liu, Ziyang, He, Jie, Liu, Jizhihui, Wang, Jiuru, Yu, Zitong

arXiv.org Artificial Intelligence

Unified video and action prediction models hold great potential for robotic manipulation, as future observations offer contextual cues for planning, while actions reveal how interactions shape the environment. However, most existing approaches treat observation and action generation in a monolithic and goal-agnostic manner, often leading to semantically misaligned predictions and incoherent behaviors. To this end, we propose H-GAR, a Hierarchical interaction framework via Goal-driven observation-Action Refinement.To anchor prediction to the task objective, H-GAR first produces a goal observation and a coarse action sketch that outline a high-level route toward the goal. To enable explicit interaction between observation and action under the guidance of the goal observation for more coherent decision-making, we devise two synergistic modules. (1) Goal-Conditioned Observation Synthesizer (GOS) synthesizes intermediate observations based on the coarse-grained actions and the predicted goal observation. (2) Interaction-Aware Action Refiner (IAAR) refines coarse actions into fine-grained, goal-consistent actions by leveraging feedback from the intermediate observations and a Historical Action Memory Bank that encodes prior actions to ensure temporal consistency. By integrating goal grounding with explicit action-observation interaction in a coarse-to-fine manner, H-GAR enables more accurate manipulation. Extensive experiments on both simulation and real-world robotic manipulation tasks demonstrate that H-GAR achieves state-of-the-art performance.


SIMPACT: Simulation-Enabled Action Planning using Vision-Language Models

Liu, Haowen, Yao, Shaoxiong, Chen, Haonan, Gao, Jiawei, Mao, Jiayuan, Huang, Jia-Bin, Du, Yilun

arXiv.org Artificial Intelligence

Vision-Language Models (VLMs) exhibit remarkable common-sense and semantic reasoning capabilities. However, they lack a grounded understanding of physical dynamics. This limitation arises from training VLMs on static internet-scale visual-language data that contain no causal interactions or action-conditioned changes. Consequently, it remains challenging to leverage VLMs for fine-grained robotic manipulation tasks that require physical understanding, reasoning, and corresponding action planning. To overcome this, we present SIMPACT, a test-time, SIMulation-enabled ACTion Planning framework that equips VLMs with physical reasoning through simulation-in-the-loop world modeling, without requiring any additional training. From a single RGB-D observation, SIMPACT efficiently constructs physics simulations, enabling the VLM to propose informed actions, observe simulated rollouts, and iteratively refine its reasoning. By integrating language reasoning with physics prediction, our simulation-enabled VLM can understand contact dynamics and action outcomes in a physically grounded way. Our method demonstrates state-of-the-art performance on five challenging, real-world rigid-body and deformable manipulation tasks that require fine-grained physical reasoning, outperforming existing general-purpose robotic manipulation models. Our results demonstrate that embedding physics understanding via efficient simulation into VLM reasoning at test time offers a promising path towards generalizable embodied intelligence. Project webpage can be found at https://simpact-bot.github.io


Bootstrap Dynamic-Aware 3D Visual Representation for Scalable Robot Learning

Liang, Qiwei, Cai, Boyang, Lai, Minghao, Zhuang, Sitong, Lin, Tao, Qin, Yan, Ye, Yixuan, Liang, Jiaming, Xu, Renjing

arXiv.org Artificial Intelligence

Despite strong results on recognition and segmentation, current 3D visual pre-training methods often underperform on robotic manipulation. We attribute this gap to two factors: the lack of state-action-state dynamics modeling and the unnecessary redundancy of explicit geometric reconstruction. We introduce AFRO, a self-supervised framework that learns dynamics-aware 3D representations without action or reconstruction supervision. AFRO casts state prediction as a generative diffusion process and jointly models forward and inverse dynamics in a shared latent space to capture causal transition structure. To prevent feature leakage in action learning, we employ feature differencing and inverse-consistency supervision, improving the quality and stability of visual features. When combined with Diffusion Policy, AFRO substantially increases manipulation success rates across 16 simulated and 4 real-world tasks, outperforming existing pre-training approaches. The framework also scales favorably with data volume and task complexity. Qualitative visualizations indicate that AFRO learns semantically rich, discriminative features, offering an effective pre-training solution for 3D representation learning in robotics. Project page: https://kolakivy.github.io/AFRO/


ResponsibleRobotBench: Benchmarking Responsible Robot Manipulation using Multi-modal Large Language Models

Zhang, Lei, Dong, Ju, Bai, Kaixin, Ni, Minheng, Marton, Zoltan-Csaba, Chen, Zhaopeng, Zhang, Jianwei

arXiv.org Artificial Intelligence

Recent advances in large multimodal models have enabled new opportunities in embodied AI, particularly in robotic manipulation. These models have shown strong potential in generalization and reasoning, but achieving reliable and responsible robotic behavior in real-world settings remains an open challenge. In high-stakes environments, robotic agents must go beyond basic task execution to perform risk-aware reasoning, moral decision-making, and physically grounded planning. We introduce ResponsibleRobotBench, a systematic benchmark designed to evaluate and accelerate progress in responsible robotic manipulation from simulation to real world. This benchmark consists of 23 multi-stage tasks spanning diverse risk types, including electrical, chemical, and human-related hazards, and varying levels of physical and planning complexity. These tasks require agents to detect and mitigate risks, reason about safety, plan sequences of actions, and engage human assistance when necessary. Our benchmark includes a general-purpose evaluation framework that supports multimodal model-based agents with various action representation modalities. The framework integrates visual perception, context learning, prompt construction, hazard detection, reasoning and planning, and physical execution. It also provides a rich multimodal dataset, supports reproducible experiments, and includes standardized metrics such as success rate, safety rate, and safe success rate. Through extensive experimental setups, ResponsibleRobotBench enables analysis across risk categories, task types, and agent configurations. By emphasizing physical reliability, generalization, and safety in decision-making, this benchmark provides a foundation for advancing the development of trustworthy, real-world responsible dexterous robotic systems. https://sites.google.com/view/responsible-robotbench